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Games · Title-screen design

Damage Inc.

Taking a game’s static visual direction into motion.

My role
Visual concept & motion design
Project context
Animated title-screen work documented

01 / Context & contribution

The brief and my role.

The challenge

Mad Catz was releasing an aviation game through its Thunderhawk Studios label. The project offered a chance to develop a visual presentation suited to its World War II setting.

My contribution

I conceptualized static designs and added motion to them, including the animated title screen shown in the project video.

02 / Design decisions

How I approached the work.

01

Develop the static foundation first.

I established the visual concepts before using motion to bring the presentation to life.

02

Make movement part of the identity.

The title-screen animation extended the visual direction into an opening experience for the game.

03

Show the work in context.

The original project included both the title-screen video and a game trailer. My documented contribution is the visual and motion work, not ownership of the entire game or trailer.

03 / The work

The work in motion.

Original project artifacts. Open an image to inspect it at full size.

Damage Inc. · Motion work
Damage Inc. · Game trailer — project context

04 / Outcome & reflection

What this project shows.

Where it landed

The animated title screen is preserved in the project video. The accompanying game trailer provides context for the release.

What I take forward

The work shows how I think about a visual idea across states and time, rather than treating the static composition as the final experience.

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