Develop the static foundation first.
I established the visual concepts before using motion to bring the presentation to life.
Taking a game’s static visual direction into motion.
01 / Context & contribution
Mad Catz was releasing an aviation game through its Thunderhawk Studios label. The project offered a chance to develop a visual presentation suited to its World War II setting.
I conceptualized static designs and added motion to them, including the animated title screen shown in the project video.
02 / Design decisions
I established the visual concepts before using motion to bring the presentation to life.
The title-screen animation extended the visual direction into an opening experience for the game.
The original project included both the title-screen video and a game trailer. My documented contribution is the visual and motion work, not ownership of the entire game or trailer.
03 / The work
Original project artifacts. Open an image to inspect it at full size.
04 / Outcome & reflection
The animated title screen is preserved in the project video. The accompanying game trailer provides context for the release.
The work shows how I think about a visual idea across states and time, rather than treating the static composition as the final experience.
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