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Games · Motion identity

Thunderhawk Studios

A studio logo brought into a game’s opening sequence.

My role
Logo animation
Project context
Logo animation produced

01 / Context & contribution

The brief and my role.

The challenge

Thunderhawk Studios needed an animated version of its logo for the introductions of its games.

My contribution

I created the logo animation shown in the project video, translating the studio identity into a short motion piece.

02 / Design decisions

How I approached the work.

01

Design for the opening moment.

The animation was intended for a game introduction, giving the studio identity a defined place before the main experience.

02

Translate an existing mark.

The task was to bring movement to the supplied identity, rather than to claim a new studio brand.

03

Keep the evidence direct.

The animation itself is the main artifact. The project record is brief, so I have kept the scope and outcome equally specific.

03 / The work

The work in motion.

Original project artifacts. Open an image to inspect it at full size.

Thunderhawk Studios · Motion work

04 / Outcome & reflection

What this project shows.

Where it landed

I produced an animated studio logo for use in game introductions. The video below preserves the finished motion piece.

What I take forward

This is a compact example from my multimedia background: working within an existing identity and shaping how it appears over time.

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